Author Name: Fernando Sanchez
Your applications can communicate on a local area network quite easily, by using
the Announcer v1.0 component
for .NET . Using the Announcer component, you can turn any application into
a network server or client with minimal coding effort.
Let's begin by creating a small chat client / server app. Let's start with the
client:
Private WithEvents clientconn As foxtrot.xray.Announcer.Client
After defining our Client object, we create a new instance of it, providing a
service identifier string that the Client will seek and connect to:
clientconn = New foxtrot.xray.Announcer.Client("ChatServer
v1.0")
Our Client object will now handle connection and reconnection automatically,
without requiring any further intervention or connection management. You will be
notified when the Client connects to a server successfully, when data is received
from a Server, and when the Client is disconnected from the Server.
Let's add a handler for the ClientConnected event:
Private Sub clientconn_ClientConnected() Handles clientconn.ClientConnected
Dim data As New Hashtable Dim nick As String
' Ask for desired nickname to use on server, which will
be placed
' on the nick variable
data("op") = "nickset"
data("value") = nick
clientconn.Send(data)
' send the nickname request
clientconn.Receive(data)
' receive response from server
If (data("result") <> "ok") Then
' This nickname is in use!
Instruct user to select another!
Else
' The nickname has been accepted
by the server!
' Enable the user interface
and allow the client to send
' messages!
End If
End Sub
Upon connection, we immediately send the server a nickset request, and
we wait for an answer. Do notice that we send and receive data stored in a HashTable
object directly: the Announcer component supports sending and receiving ISerializable
objects, which means you can send many of the objects in the .NET Framework directly,
or you can also create your own classes that derive from ISerializable and send
them transparently.
Let's add a handler for the ClientDisconnected event:
Private Sub clientconn_ClientDisconnected() Handles clientconn.ClientDisconnected
' Disable the user interface
End Sub
For the sake of simplicity, in this tutorial we are not checking the return value
of the Send or Receive methods, but you will notice their usage in the included
project. The Announcer has a special flow-control mechanism which allows you to
know with absolute certainty whether your message was delivered or not, without
having to poll do any checking. The Announcer will also verify your data for you,
so there is no need to add extra verification routines to ascertain the integrity
of your data.
With that said, we will add code to send the lines entered by the user into the
chat window, without waiting for a response.
Dim data As New Hashtable
data("op") = "chat"
data("value") = txtSend.Text
clientconn.Send(data)
The only remaining thing to do, is to add the code to handle when data is received
from the server. For this, we shall add a handler to the DataReceived event:
Private Sub clientconn_DataReceived(ByVal message As _ foxtrot.xray.Announcer.Client.ServerMessage)
Handles _ clientconn.DataReceived
Dim data As New Hashtable
Dim nick as string
Dim text as string
message.GetData(data)
nick = data("nick")
text = data("value")
' update the user interface with the received values
End Sub
Our simple chat client is now ready to go. On to the server.
Private WithEvents serverconn As foxtrot.xray.Announcer.Server
After defining our Server object, we will create a new instance of it. The server
is a tad more complex in its initialization: it requires a service identifier, a
port to use for listening to incoming connections, and a TTL for the service broadcast
(this defines how many router boundaries your service broadcast will cross).
serverconn = New foxtrot.xray.Announcer.Server("ChatServer
v1.0", 2000, 2)
Now, we add handlers for the ClientConnected and ClientDisconnected events, to
add and remove users from the list when they connect or disconnect:
Private Sub serverconn_ClientConnected(ByVal client As _ foxtrot.xray.Announcer.Server.ClientConnection)
_ Handles serverconn.ClientConnected
' the ClientID property of the ClientConnection contains
a string that
' can be used as the unique ID of the Client
AddClient(client.ClientID)
End Sub
' the ClientID property used as a unique identifier
RemoveClient(client.ClientID)
End Sub
Now, we add a handler for the DataReceived event, to handle all the messages
coming from clients:
Private Sub serverconn_DataReceived(ByVal message As _ foxtrot.xray.Announcer.Server.ClientMessage)
_ Handles serverconn.DataReceived
Dim rdata As New Hashtable
Dim sdata As New Hashtable
Dim nick as string
message.GetData(rdata)
Dim connections() As foxtrot.xray.Announcer.Server.ClientConnection
Select Case rdata("op")
Case "nickset"
' look in the list of nicknames for requested nick
' If nick is found
' sdata("result") = "inuse"
' Else, this is a new nick
' sdata("result") = "ok"
' store the new nick in the list, and associate it to
' the ClientID property of the Client connection
' End If
' Send the reply
message.Send(sdata)
Case "chat"
'
Get the nickname associated with the ClientID of this
'
connection and store it in the nick variable
rdata("nick")
= nick
'
Get the list of Clients connected to this server
connections
= serverconn.Clients()
' Forward
the chat text to all clients
If Not
(connections Is Nothing) Then
For i As Integer = 0 To connections.Length - 1
connections(i).Send(rdata)
Next
End If
End Select
End Sub
We have successfully implemented a networked application without using any actual
networking code.
Download
accompanying code.